September - November 2015
By Brandon Gomez
An ambient tree growing interactive art game where the player will progress the growth of their Sequoia. Throughout the game the player will experience oldness from the mass amount of life witnessed, from the wide range of passages from different eras, and from the complete change in the Sequoia and environment.
Role: The lead programmer, game designer, artist. In addition, I created the initial pitch, paper prototye and digital prototype of the game. Had testers test out the physical and digital prototype to further progression of the design. At the end of fall quarter 2015, I gave my final pitch in front of a personnel in 2K Games, Inc.